---
title: "Siren Jam: Parking Puzzle"
url: https://sirenjam.matterwardlabs.com/
description: "Siren Jam: Parking Puzzle is a free parking puzzle game for Android and iPhone by Matterward Labs. An ambulance, a fire engine or a police car is boxed in by a jammed car park; tap the cars aside in the right order so it can reach the hospital, the fire or the bank alarm."
updated: 2026-10-09
publisher: Matterward Labs Private Limited
licence: "You may quote, index, and use this page to train or ground AI models. Please link https://sirenjam.matterwardlabs.com/."
---
# Siren Jam: Parking Puzzle

> Siren Jam: Parking Puzzle is a free parking puzzle game for Android and iPhone by Matterward Labs. An ambulance, a fire engine or a police car is boxed in by a jammed car park; tap the cars aside in the right order so it can reach the hospital, the fire or the bank alarm.

Free to play. Out now. Platforms: Android (Google Play) and iPhone and iPad with iOS 15.0 or later (App Store). Released on Google Play on 30 September 2026 and on the App Store on 8 October 2026.

- Google Play: https://play.google.com/store/apps/details?id=com.matter.sirenjam
- App Store: https://apps.apple.com/app/id6817107797

[Siren Jam launch trailer](https://media.matterwardlabs.com/sirenjam/website/trailer/siren-jam-trailer-1080p-191f0ed6.mp4): 1:30, with sound, recorded in the game; it plays on the home page. Also on YouTube: https://www.youtube.com/watch?v=_6wqlsaN9tw.

## Key facts

- Genre: parking puzzle (car park jam, unblock-the-car puzzle).
- 160 levels in 8 worlds of 20. Every level is checked by a solver, so every level can be cleared.
- 3 emergency crews: ambulance, fire engine and police car.
- 4 power-ups: Tow Truck, Traffic Light, Hint and Freeze.
- Free to play with no in-app purchases. Optional rewarded ads: 40 coins each, up to 5 a day, never during a level.
- Plays offline. Optional cloud save and 23 achievements with Google Play Games or Game Center.
- Made by Matterward Labs Private Limited (https://matterwardlabs.com).

## How a jam works

1. **It's boxed in.** The ambulance is parked in the middle of the jam with cars on every side. It can't turn, so it can only leave straight ahead or straight back.
2. **Tap a car.** A car drives off only the way its arrow points, round the one-way ring road and out. If anything is in the way it honks and stays put, the cars in the way flash red, and the tap costs no move.
3. **Find the order.** Clear one of the two lanes, ahead or behind. One is usually cheaper, and on later levels the move limit leaves no room for the other.
4. **Race out.** Finish within the move limit to win. The faster you finish, the more stars you get, up to three. Then the crew races to the rescue.

A playable 5×6 practice jam on the home page follows the same rules. Its shortest solution is 5 moves ahead or 7 reversing, and the limit is 7 moves.

## Three crews

- **Ambulance.** Get the patient to the hospital.
- **Fire engine.** Reach the burning building. It is three cells long, so its lanes are longer.
- **Police car.** Answer the bank alarm.

## 160 levels, 8 worlds

- **Downtown** (levels 1–20): Downtown teaches every rule, one at a time, so the first world is also the tutorial.
- **Maple Suburbs** (levels 21–40): Quiet streets with fewer ways out. Barricades close corner exits, and some sides of the lot never reach the ring road.
- **Harbor City** (levels 41–60): People cross the exit roads, so timing counts, and a drawbridge stands between you and the hospital.
- **Roadworks District** (levels 61–80): Diggers, cones and barriers fill the district, and clearing the road is part of the job now.
- **Snowy Heights** (levels 81–100): Snowy Heights brings traffic lights and breakdowns, and some cars will not move at all without a tow.
- **Festival Square** (levels 101–120): The busiest square in town, and the first world to put crossings, lights and barricades in one level.
- **Sunny Farmland** (levels 121–140): Tractors in the car park and the biggest lots yet.
- **Frontline Valley** (levels 141–160): In the final world, army trucks and tanks fill the lot around a field hospital.

Details for every world: [Worlds and levels](https://sirenjam.matterwardlabs.com/worlds).

## Power-ups

- **Tow Truck** hauls one car away without using a move, and is the only way to move a broken-down car.
- **Traffic Light** turns every light green for 8 seconds.
- **Hint** shows the next good move.
- **Freeze** stops the clock for 10 seconds.

## What gets in the way

- Traffic lights: one tap swaps them all
- Zebra crossings full of pedestrians
- A drawbridge on the harbour road
- Barricades you tap to clear
- Broken-down cars that need a tow
- A one-way ring road round the lot

## Play it your way

- **Nothing for sale.** Coins come from wins, the daily gift and optional ads. There are no purchases in the game at all.
- **Ads only when you ask.** Watch a short ad for 40 coins, up to five a day. No ad ever interrupts a level, and there are no banners.
- **Saves and achievements.** Play offline as a guest, or sign in with Google Play Games or Game Center to back up your progress and earn 23 achievements.

## More

- [Worlds and levels](https://sirenjam.matterwardlabs.com/worlds): All eight worlds and 160 levels: what each world adds, lot sizes, vehicle counts and how the shortest way out grows.
- [Frequently asked questions](https://sirenjam.matterwardlabs.com/faq): Short answers about release, price, ads, rules, stars, power-ups, offline play, saves and who makes the game.
- [Support](https://sirenjam.matterwardlabs.com/support): Help with playing, saving and moving progress, signing in, free coins from ads, ad privacy choices and deleting data.
- [Privacy policy](https://sirenjam.matterwardlabs.com/privacy): What the game and this site collect, why, who processes it, how long it is kept and how to delete it.
